I’m happy to announce I finished development on my first open-source project and published it to github. https://github.com/AimDiab/altr-img It’s a tool that adds alt text to images on webpages which supports better web accessibility by users with vision impairment or blindness as well as indexing on images by search engines.
Facebook’s acquisition of Instagram has never bothered me until recently. Why you ask? Because they deprecated Instagram’s developer-friendly API and are slowly strong-arming developers into using Facebook’s API for Instagram embeds that would normally take seconds using Instagram’s API. Now we have to go through extra steps and use Facebook business accounts. In the meantime, […]
I participated in Global Game Jam again. I know I said I was going to use Java but I caved last minute and fell back to my comfortable friend, C#. My best friend Michael, our friend Ryan, and a new friend named Josh made a simple item finding/item-solves-puzzle game. The theme was “What does home […]
I’ve been doing these introduction exercises in Vue.js following this genius little guide by fullstack.io: “30 Days of Vue” A free introduction to Vue in 30 bite-size morsels You know what I enjoy? Learning every day in meaningful chunks. It sure beats staring at the Getting Started page and a hierarchy of 20 or so […]
I added a highlights section because I think it is useful in quickly summarizing some of my accomplishments for those with less time on their hands to explore the entire portfolio. The highlights section includes a summary with hyperlinks among the words/phrases.
I’ve decided to round out my skills by adding a few new languages to my repertoire. First up, the cross platform Behemoth that one of the world’s most successful games was built in, Java. We will be writing our global game jam game in Java.
On Sunday, I added a recent sketches section that appears in the right sidebar. Yesterday I photographed some of my sketches from the last couple of months and added them. Today, I spent the day writing a postmortem for each of the 6 games I made in 2018 and added them to a new Games […]
I just uploaded one of my vehicles to sketchfab. It’s looking good, even better than Marmoset in my opinion. I like the post processing effect options Sketchfab has. They really made a killer app. I once made a WebGL based 3D model viewer back when it was only supported fully in Chrome. It was my […]
The clock struck midnight on the last day of 2017. I had already been thinking about what resolutions I wanted to make for the new year, once of which was to work on games. My roommate, Michael, and I discussed it excitedly during the days leading up to new years eve, and at dinner on […]