I’ve been doing these introduction exercises in Vue.js following this genius little guide by fullstack.io: “30 Days of Vue” A free introduction to Vue in 30 bite-size morsels You know what I enjoy? Learning every day in meaningful chunks. It sure beats staring at the Getting Started page and a hierarchy of 20 or so […]
I added a highlights section because I think it is useful in quickly summarizing some of my accomplishments for those with less time on their hands to explore the entire portfolio. The highlights section includes a summary with hyperlinks among the words/phrases.
I’ve decided to round out my skills by adding a few new languages to my repertoire. First up, the cross platform Behemoth that one of the world’s most successful games was built in, Java. We will be writing our global game jam game in Java.
On Sunday, I added a recent sketches section that appears in the right sidebar. Yesterday I photographed some of my sketches from the last couple of months and added them. Today, I spent the day writing a postmortem for each of the 6 games I made in 2018 and added them to a new Games […]
I just uploaded one of my vehicles to sketchfab. It’s looking good, even better than Marmoset in my opinion. I like the post processing effect options Sketchfab has. They really made a killer app. I once made a WebGL based 3D model viewer back when it was only supported fully in Chrome. It was my […]
The clock struck midnight on the last day of 2017. I had already been thinking about what resolutions I wanted to make for the new year, once of which was to work on games. My roommate, Michael, and I discussed it excitedly during the days leading up to new years eve, and at dinner on […]
I just finished reading the novel “Ready Player One” by Ernest Cline; literally less than 3 minutes ago. I had already been thinking about what I wanted to say when I finished reading it while I was halfway through, days earlier. Here’s what I think: Wow. “A love letter to everything that is […]